August 22, 2007 9:14 AM
Virtual World becoming more like crappy real world
First Second Life's Ginko Financial declares insolvency, losing 200,000,000 Lindens of customers' investments (five points if you know how much money that really is), and now World of Warcraft negotiates with epidemiologists to test the spread of diseases through its virtual population. Whatever happened to the peaceful escapism of internet gaming? In this installment of Mumbo Gumbo, our hero discovers that virtual life can be just as scary as, uh, real life.




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